Creating Abstract Motion Sculptures Through Simulation
Masters Thesis
Jon Barry
Jon Barry
Inspired by artists of the late 19th-century and early 20th-century, such as Etienne-Jules Marey, Marcel Duchamp and Anton Bragaglia, this thesis describes the development of dynamic motion sculptures abstracted from motion capture data combined with simulation and procedural modeling techniques.
The methods described in this thesis present a robust, simulation-driven, and artist friendly process for manipulating animated point data into concrete and controllable structures. SideFX Software’s 3D development package, Houdini, was used for nearly all aspects of the production. The node-based workflow streamlined the process of building, testing, and integrating custom tools and provided a system for procedural modeling and data-driven shading.